Skip to content
← All agents

Manage Augment skills for your team

Approve a skill once and it lands in Augment on every developer's machine, at the approved version. Ban one and it's removed everywhere. Every run is recorded in a tamper-evident audit log.

Skills, every project
~/.augment/skills
Skills, in a repository
.augment/skills
Also installed
Subagents, slash commands
Blocks at invocation
No hook to refuse a skill; banned skills are removed

Augment takes skills, subagents and commands; skillsvault installs all three.

Set it up

Paste this into Augment. It reads the setup guide, installs what it needs and asks you to sign in once:

Or by hand, from a terminal:

Questions

Where does Augment look for skills?
For every project: ~/.augment/skills. Inside a repository: .augment/skills.
Can skillsvault block a skill in Augment?
skillsvault removes banned skills from Augment's folders on every machine and never installs them. Augment has no hook that can refuse a skill at the moment it runs, so a skill someone copies in by hand isn't stopped at invocation; skillsvault's scan reports it.
What does skillsvault install into Augment?
Your organisation's approved skills, subagents (~/.augment/agents) and slash commands (~/.augment/commands), each at the version the registry approves.
Is it free?
Free for one developer. Teams pay per member: €20 a month on Team, €40 on Business.

One registry for all of them

The same approved list reaches every agent your team uses.

Start with the skills you already have

skillsvault scan lists every skill on this machine across all your agents and flags the risky ones. It runs locally, with no account.